Finnish education apps: More than a game
iPad screenshot
In SmartKid Maths, the teacher is an owl (centre), the pupils are mice (left) and they try to defeat the “not-so-cool cats.”
In SmartKid Maths, the teacher is an owl (centre), the pupils are mice (left) and they try to defeat the “not-so-cool cats.”
Finnish technological expertise and flair for mobile gaming unite with the country’s excellence in education to form a winning combination. We look at examples by SkillPixels and 10monkeys, as well as something different from Angry Birds.
Read the full story on thisisFINLAND(Link to another website.) (Opens New Window)
energy